Fact: Video games are not just in the business of "fun" anymore. In 2002, the video game industry generated $10.3 billion in record-breaking sales, surpassing the film industry.
"long term depression and sadness..."
Fact: Publishers exploit cute, huggable and lovable franchises such as Pokemon and Splinter Cell, in hopes of hooking more potential gamers in today's youth. This is the same strategy practiced in the tobacco industry.
Fact: Video games are proven to prevent proper development of social interactive skills which is needed for a happy enjoyable life. Gamers who pick up a controller very early in their lives are the most prone to life long burdens such as long term depression and sadness.
Fact: Psychological studies have proven that, even the most casual teen gamers are affected by video games and suffer from low self esteem issues compared to their more athletic and social peers. The studies also revealed, younger gamers were more likely to become lifetime addicts and social outcasts.
Fact: Very hardcore gamers are known as "underground." Illegally downloading video games, multimedia, and software, known as warez, is the only acceptable standard of living in the underground culture.